Random Team Generator
Distribute names fairly and reproducibly across teams for activities or games.
Also known as: group maker · team splitter
seeded
Presets
Output
About this tool, tips & examples
What it does
The Random Team Generator splits a list of names into fair random teams. Paste names one per line, choose how many teams, and get balanced squads — sizes within one of each other, membership decided purely by chance. Seeded, so a disputed draw can be re-run and verified in front of everyone.
Common use cases
- Classroom groups — project teams and activity groups without the sociology of self-selection.
- PE and sports — pick-up teams with no captains and no last-picked kid.
- Workshops and trainings — mixed discussion groups that reshuffle every session (new seed each time).
- Game nights — trivia and party-game teams settled in one click.
Settings
- Names — one per line (commas work too); blank lines are ignored.
- Number of teams — members distribute evenly; uneven lists put the extra person on a random team.
- Seed — the same seed and list always reproduce the same teams — the receipt that the draw was fair.
Privacy note
Names stay in your browser — never uploaded. Prefer first names on projected screens, and remember saved recipes keep settings in local storage on the device.
FAQ
Are the teams balanced by skill? Only by size — assignment is pure chance, which is usually the fairest and least arguable option. For skill balance, split your strong and developing players as two separate lists into the same number of teams, then merge.
Someone says the draw was rigged. Re-run it with the seed in front of them — same list, same seed, same teams, every time. Randomness with an audit trail.
Teams vs groups vs assignment? Random Team and Group Splitter do the same job with different framing (this one lives in the education section); Random Assignment adds labeled experimental conditions and schemes for A/B-style designs.