Initiative Order Generator
Create a reproducible combat turn order from a list of combatants.
Also known as: combat order · encounter order
seeded
Output
About this tool, tips & examples
What it does
The Initiative Order Generator rolls initiative for a whole encounter at once: paste your combatants one per line, apply an initiative bonus, and get back a sorted turn order ready to run. Seeded rolls mean the order can be reproduced — useful for play-by-post games and for settling “wait, who was first?” disputes.
Common use cases
- Tabletop combat — roll for the party and monsters in one click instead of going around the table.
- Play-by-post and online games — a seeded, verifiable order everyone can re-derive.
- Game prototyping — turn-queue logic tested against reproducible initiative data.
- Classroom turn-taking — a themed way to order presentations or quiz-round turns.
Settings
- Combatants — one per line (commas work too). List monsters individually (“Goblin 1”, “Goblin 2”) if they act separately.
- Initiative bonus — −20 to +20, applied to the rolls.
- Seed — the same seed and combatant list always produce the same order.
Privacy note
Rolls happen locally in your browser — your combatant list is never uploaded. This is seeded pseudorandomness for games: fair, repeatable, and not a security tool.
FAQ
How are ties handled? The sorted output resolves ties deterministically for a given seed, so the order is always unambiguous at the table.
Can different combatants have different bonuses? The bonus field applies across the roll. For per-creature modifiers, the quick workaround is rolling groups with the same bonus together, or adjudicating the odd modifier at the table.
Can I reroll just one combatant? Rerolls regenerate the encounter — change the seed for a fresh order. For individual d20 rolls, keep the Dice Roller open alongside.