randarium
Games

Loot Table Generator

Create reproducible treasure drops from your own item list.

Also known as: treasure generator · random loot

seeded

Output

No output yet — set your options and hit .
About this tool, tips & examples

What it does

The Loot Table Generator rolls treasure drops from your own item list. Paste your loot entries, set how many drops to roll, and get back the haul — seeded, so a generous (or cursed) chest can be reproduced exactly. It’s the tabletop GM’s random-treasure engine with your campaign’s items in it.

Common use cases

  • RPG rewards — roll the chest’s contents live at the table instead of deciding under pressure.
  • Prepping encounters — pre-roll loot for a dungeon’s worth of containers, seeded so your notes stay consistent.
  • Game development — prototype drop tables and eyeball their feel before implementing them in code.
  • Events and giveaways — random prize draws from a fixed prize pool.

Settings

  • Loot entries — your table, one item per line (commas work too). Duplicate an entry to make it more common — three lines of “Gold coins” makes gold three times as likely.
  • Drops — how many times to roll on the table.
  • Seed — the same seed and table always reproduce the same drops.

Privacy note

Rolls happen locally in your browser — your item list is never uploaded. This is seeded randomness for games: reproducible by design, and not a secure lottery for anything with real-world value.

FAQ

How do I make rare items rare? Repetition is the weighting mechanism: paste common items multiple times and legendary items once. For explicit numeric weights, the Weighted Picker does the same job with a weights column.

Can the same item drop twice? Yes — each drop rolls the full table independently, like rolling on a book’s treasure table repeatedly.

Need the whole dungeon generated too? Pair with the Random Encounter, RPG Items, and Maze/Dungeon generators — loot, opposition, and the rooms to put them in.